VFX Reel – Spring 2012 [ILM Transformers 3]


Summary:

These are most of the shots I animated during the 10 months I spent on Transformers 3 at ILM. It was an incredible opportunity to work with the best in the business for such a long contract. I was the second animator on the project and was able to move up from doing relatively straightforward shots to some incredibly demanding shots that pushed me to the edge of my knowledge on a daily basis.

Aside from the skilled animators and supervisors I worked with I also had a chance to work directly with Michael Bay and (at times) pitch different ideas for shots when asked! Incredible opportunity to interact with one of the best known film-makers currently directing.

Breakdown Notes (sequentially):

Driller Tentacles:Responsible for all animation

Starscream Eye grappled: Responsible for all animation. Not responsible for wire simulation.

Bumblebee Hybrid Mode Transform: Responsible for all primary animation. Responsible for initial transformation pass, with a technical animator responsible for a detail pass afterwards.

Star Scream Helicopter Tackle:Responsible for all animation (starscream, and helicopters). Responsible for helipcopter destruction.

BumbleBee Flip over Fence: Responsible for all animation.

Sentinel Prime Activates and Tackles Prime: Responsible for all animation.

Sentinel Prime Activates and Tackles Prime (double cut): Responsible for all animation.

Driller crush skyscraper: Responsible for all animation. Not responsible for glass/debris simulation.

BumbleBee Catches Sam:

Responsible for: Animation of Bumblebee, Digital Double Animation, Bumblebee Transformation at End

Not responsible for: Detail pass on transformation at the start of the shot
Not responsible for: Truck animation or cylinder simulation
Not responsible for: Rigging/Lighting/Rendering