Began Tiedown!
So! Started to crawl through the graph editor to ‘clean’ curves and delete unneeded keys. 300+ frames really is a TON of stuff to go through, so I ran through it as quickly as I could, using my old friend autotangent, and then having the four main spline types set to my hotkeys (stepped, linear, spline, flat). This makes curve cleaning almost bearable!
After that, worked to up the clarity in a couple spots but main focused on physicality and making sure the body was working as a whole. I have a lot of notes left to got through, but hit the major spots.
Gearchange: Precise, cousteau-esque charm/Panic/Relief
[qt:http://bradkinley.com/clips_newsite/AnimMentor/AM_04_Pantomime_Tiedown_Final_Website.mov 850 477]
Up next…
Animate the sharke beyond just the path animation I have now
Address any notes I have on Stewie
Try to ‘sweeten up’ the most important parts of the shot!
Scuba Stewie Render…