[qt:http://www.bradkinley.com/clips/Full_FlourSack_11SecondClub_Splined.mov 490 330]
Here’s my first spline pass. Got a lot of feedback to incorporate, and some of it was conflicting. Working to figure out what’s best for the character speaking the line and go with my gut. Still have a facial pass to do, adding some breakdowns, and tighen up a few areas after I’ve let it breath for a little while.
-=Update=-
Moved the camera in closer, did an initial face pass, and kept the sack from turning quite as far away from the camera on the small step before ‘torn’.
-=’Final’ Update’=-
Tweaked the ‘torn’ turn, finished lipsync, and did a secondary pass. Offset the spine keys in a couple instances. Generally, I’m done, until I get some feedback that really strikes a cord with me.
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